![]() ![]() First solution is to simply have more 6-piece top tier sets. I agree there's a problem with the 6-piece sets, however I think there are several possible solutions to the problem. In the end a lot of features have reduced this game to "spam the same buttons over and over until you get better gear to allow you to spam the same buttons in the same dungeons you've been rushing through for the past month" What's the difference in a 20 GR and 120 GR other than the numbers on screen? It'd be nice to have some variation, different maps / mobs / bosses depending on what level you're playing. I'm using the same rotation of skills and the same play style whether I'm clearing trash or taking out the rift guardian.įinally, rifts are fun, however I think they get stale really fast. I also don't like that the game is essentially played exactly the same regardless of the mobs you're fighting. ![]() ![]() I agree that 6 piece sets that massively increase a few skills is a bad idea.Įvery skill you have is basically just setting up your main damage dealing skill, which imo massively restricts build variation.įor example, maybe id like to experiment with a few off-meta skills, but why would I do that when my 6 piece set bonus increases my current primary skill damage by 4500%? I'd have to play at a much much lower difficulty for my off meta build to be viable. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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