It’s true that other, more recent takes on mobile interfaces have focused more on unity, like Windows Phone, but it’s also true that from a success perspective, iOS has trounced Microsoft’s newer mobile OS flat design may have the praise of the tech community, but it hasn’t necessarily proved itself in the consumer arena yet. Physical metaphors for digital design are a dead end, he apparently believes, and makes for a lack of harmony between and among individual iOS apps like Notes, Maps and Game Center. Ive feels that the sorts of heavy textures used in the current iteration of iOS aren’t designed to last, and will quickly take on a dated look, according to 9to5Mac’s sources. Now, though, we get a bit more info about how and why Ive is targeting so-called skeuomorphic elements (those that mimic real-world textures) and additional details about specific elements of the OS that have undergone change, plus redesigned apps and even some new features. The new report reiterates what we’ve already heard – that Ive is heading up a pretty extensive overhaul of Apple’s mobile OS, concentrating primarily on the visual aspects of iOS. The visual overhaul not only emphasizes so-called “flat design” (avoiding complicated textures in favor of bold, solid tones), but also features the use of many black and white elements across the UI. A new report from 9to5Mac and its usually well-connected sources today adds a little more color to what we’ll be seeing from the big iOS 7 redesign rumored to be making an appearance at WWDC this year in June – and what we’ll apparently be seeing is a lot less color.
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